Chandra

As of NE:227.02

Statistics  Ministers  Senators  Civic Projects
The Outskirts  Foreign Relations

Vital Statistics

Skills

  • Stonework Level 1
  • Masonry Level 2
  • Metal working Level 1
  • Farming Level 0
  • Architecture Level 1
  • Carpenter Level 2
  • Cartwright Level 1
  • Cooper Level 1
  • Goldsmith Level 0
  • Jeweler Level 1
  • Marbler Level 1
  • Pottery Level 1
  • Shipwright Level 1
  • Tailor Level 1
  • Weaponsmith Level 1
  • Winemaking Level 1
  • Fishing Level 0

Defenses

  • 1000 Heavy Infantry (Republican Army)
  • 620 Medium Infantry (City guard) Law.
  • 7 Ships 200 Light infantry (marines)
  • 100 Heavy Infantry (Republican Guard)

 

Population

  • Wealth Level 2
  • Religion Level 0
  • Happiness Level 1.0 (content)

Imports

  • Grain
  • Fish
  • Wool
  • Wood
  • Ore

Population Information

Religion: Little or none
Racial Mix: 50% Human, 20%Half Orc, 10% Orc, 20% Other
Languages: Malaanese, Orcish

 

Explanation of Terms

People

The Republic of Chandra is ruled by a two tiered system. The Republican Senate sets policies, makes treaties, imposes taxes etc.. The will of the Senate is executed by the Ministries of the Republic. Most inquiries, other than treaties and such should be directed to one of these ministers.

  • Minister of Aqueducts: (Trade, Water, Food Production/Sales/Purchases)
  • Minister of the Harbor: (Shipping, Naval Operations, Fishing)
  • Minister of Defense: (Military Leadership, Civil Defense, City Guard, Law and Order)
  • Minister of Roads: (Building/Construction, Land Purchasing, Public Lands, Diplomacy)
  • Minister of Standards: (Treasury, Guild relations, Titles)
  • Advisor on Sorcery: (Magical lore, Witchking watch)
  • Health Advocate: (Plague watch, Death Marshall)
  • Public Advocate: (Representative of the unlanded, peasant and worker class)

Minister of Aqueducts: Mander Vol
Vol is an ambitious man. It was his actions which turned a relatively unimportant ministry (originally designed to repair the aging aqueducts) into the powerhouse of trade relations and food distribution. He has a small army of clerks, agents and vice-ministers to distribute his power. Vol makes occasional reports to the Senate and reports as they see fit, but in general considers himself the bureaucratic ruler of Chandra. Appointments with the Minister are nearly impossible to arrange. Despite Vol's ambition it is rumored that much of his success is due to the support of allies in the Salke clan.

Minister of Harbor: Solo Tradewinds
Tradewinds is famous for being one of the richest men in Chandra, if not all of Malaan. He has an enormous mansion in the Tower district. His appointment to the ministry was a means of insuring his loyalty to the new republic. It is difficult to distinguish his business operations from his duties as a minister as the two often merge into one. He might send his own vessels to pick up grain for the city's stores. To date his actions have not been particularly contrary to the city's best interests. Tradewinds is infamous for his enormous size. He weighs over three hundred pounds and indulges his appetites four or five times a day.

Minister of Defense: Eva Twohands
Eva Twohands is something of a legend in Chandrian society. When she retired from her military exploits some thirty years ago to run a small tavern, her stories and advice were sought time and time again. Now over 80-yrs old her appointment was mostly an acknowledgment of that esteem. She is a conservative leader her goes over military history with her commanders and has a rather academic take on warfare in general. She is open to meetings with foreign powers, but is loathe to extend Chandra's small military outside the city's limits.

Minister of Roads: Reinhaerdt
It is known to all that Reinhaerdt was formerly the guild master of the Lost Souls guild of thieves (one of Chandra's largest). Despite this, Reinhaerdt is well respected by every level of society in Chandra. During the embargo by the Uruhrian Navy, he was responsible for keeping the lines of commerce open and feeding much of the city. These acts gave him hero status in the city. He is shrewd and innovative. He has managed to generate funds from nowhere to restore the city's parks, roads and monuments. Most would rather not know where this money comes from and rather enjoy the prosperity.

Diplomatic Corps
  • Ambassador to Fey Por: Loruma Veshit
  • Ambassador to Uruhr: Baron Jomerain
  • Ambassador to Talis: Ullamira Ellemele
    • Adjunct Ambassador to the Elves Solis
  • Ambassador to Enduir: Kiven Murris
  • Ambassador across the Oceans: Hollis

Ministry of Standards: Jogin Demori
This position mostly relevant to the inner development of the city, verifying land titles, insuring tax payments etc.. However one aspect of the ministry of general interest is the verification of Noble titles for old Fey Por. This is Chandra's method of granting land ownership (voting) privileges to those whose identify has been established. Chandra houses records of much of Fey Por and this ministry will take claims from outside the city. Demori is a conscientious bureaucrat, if not a lively one. His efforts are carefully justified and well presented. No one would accuse him of ambition or hubris.

Advisor of Sorcery: Elethil Morsalis
Morsalis was once the only one who the Witchking tolerated dissent from within the Silk Masks. Perhaps because the Witchking respected his opinions, or perhaps because he did not consider Morsalis a threat. This position is an as needed one, such that Morsalis only deals with those problems specifically of the concern to the Senate. He is considered brave and thoughtful, but patient to a fault.

Health Advocate: Deanae Lodrun
Lodrun is deeply concerned for the welfare of all, including the peasants. Her main efforts have been to establish some form of public health officials who could inspect cases of illness or pestilence. In addition she has been a great supported or increasing the flow of water from the aqueducts directly into the city's canals to wash away waste and refuse. Standing her ground against the powers that be has made her presence unwanted in the Senate. Only her connections with the Healer's Guilds has kept her in this position.

Public Advocate: Unfilled
Debate about who to appoint to this position continues in the Senate. The question is whether to appoint a landed but concerned individual or a member of the unwashed classes themselves.

 


The Senate [Go to Senate Homepage for Information on Votes and Docket]
The Senate as a whole meets once a week to discuss and make votes. During the week it breaks up into smaller committees, but these are not fixed. They may have as many as the whole senate or merely one or two people in attendence. Typical committees include those dedicated to the ministries, justice and appropriations.

Name [faction]

Description

Politics

Notes

Open Seat Vacated by the Deceased Deslata      

Axdryzl

Human female, 46 Owner of the Platinum Chalice, one of Chandra's finest inns.

Laissez-faire. But tends to endorse the opinions of the ministers.

Evoker (mid-level)

Mermash

Human male,58. Blademaster/owner at the Grand Quarry. Considered somewhat arrogant.

Commercial/Hawkish. Believes that an unstable Fey Por/Malaan is good for the economy of Chandra.

Fighter

Burisid

Human male, 78. Philosopher and Historian.

Conservative. Tends to be nostalgic of the days of empire.

Often falls asleep in session

Adrein Jures

Half-Elf male, 84. Owner of the merchanter Shining Moon.

Worldly. Close ties with Talis. Favors loose trade laws.

Married to a Kaeldavelr of the Rose tower of Talis.

Oslo Kimera

Human male, 47. Architect. Kimera is known for his grandiose style.

Builder: Wants to recapture the glory of imperial Chandra's civic marvels.

Has interests in many contracting/construction firms,

Shira Banes [warden]

Human female, 66. Guild master of the Millers in Chandra. Powerful and imposing figure.

Laissez-faire. Opposes bureaucracy. Vocal supporter of the Abathan Satrapies.

Leader of the faction known as the Wardens made up mostly of the guilds. Strong contacts with the Uruhrian Millers Guild.

Forism [isolationist]

Human male, 57. Guild master of the Coopers guild. Harsh man, ambitious.

Defensive. Supports strict internal police as well as retributive military action. Overall prefers neutrality to political alliances.

One of the louder voices for neutrality.

Elester [warden]

Human female, 49. Guild master of the Wheelwrights guild.

Commercial. Tends to require fiscal benefits to any proposal.

Dinrold [warden]

Human male, 55. Guild master of the Potter's guild.

Hedonist. Supports festivals, and other civic events.

Quite the drinker and partier.

Kranga Werat [warden]

Half Orc female, 39. Guild master of the Longshoremen's Guild.

Builder. Wants to improve the harbor. Also wants to improve relations with Uruhr.

Tends to vote with her faction.

Gondral [imperial]

Human male, 45. Guild master of the Stonehaulers.

Commercial. Wants to invest in construction in the city but only useful industries or apartments.

Lodez

Goblin male, 99. Silk merchant. Very extravagant and opulent.

Hedonistic. Primarily interested in keeping his constituents happy.

Spent more than any other senator on his election.

Fiana Linfalk [imperial]

Human female, 47. Clothier.

Developer. Interested in establishing new bureaus, services, and facilities.

Developed the Chandrian flag.

Velin Cendrik

Human male, 52. Brewer of beers and ales. Detail oriented.

Commercial/worldly. Wants to increase trade and diplomacy with neighbors.

Always wants the figures on every major expenditures. Does impromptu audits of ministries.

Flavia Mersia [isolationist]

Human female, 63. Owner of a fishing fleet of 23 vessels.

Laissez-faire. Tends to favor a neutral approach.

Has ties with Urusian pirates.

Finsan

Human female, 35. Horse Trader. Aggressive and vociferous.

Defensive. Encourages greater military presence in the outskirts.

One of the few senators with outskirt property and interests.

Bevarly Morse

Human female, 62. Miller. Known for a patient approach.

Conservative. Prefers things to move smoothly. Skeptical of grand plans.

Has many informal meetings and luncheons to work out differences.

Nordrek [warden]

Human male, 34. Former clerk in civil service. Meek and quiet.

Conservative. Votes with Banes on almost every vote.

Was promoted by Banes and has little voting basis on his own.

Caenforest

Half-elf, 79. Bard of some repute and owner of the popular Cliffhangers inn. Eloquent and clever.

Worldly. Tends to play the devil's advocate in many matters, but is a strong supporter of bringing religion into Chandra.

One of the poorest senators, elected by genuine popular vote.

Findal Moonsinger

Elf female, 345. Magic User and hostler. Moonsinger owns the exclusive Twelve terrace inn.

Hedonistic/Builder. Tends to support measures which make Chandra more attractive and pleasant.

Moonsinger was in the infamous Silk Masks Guild before its demise.

Kalitel Eurobis (warden)

Gnome male, 110. Kalitel is an alchemist and amateur healer, very popular in the magic district.

Conservative. Dislikes politics in general, but usually votes for slow growth and limited diplomatic relations

Eurobis was promoted by the Alchemists guild which has global connections.

Kay Morrel

Human female, 45. Former adventurer. She is well liked and independently wealthy.

Exploration. Believes that contact with newly developing realms, such as the Lundri is essential to Chandra's future.

Morrel was a member of the 'Posters' a relatively famous group. She was a 'thief.'

Ulien Verace (isoloationist))
(Seth_Hansell#nmh.northfield.ma.us)

Human male, 58. Tailor. Not well known, somewhat quiet and observant.

Laissez-faire. So far as resisted most votes and quietly urged a minimal government.

Hand picked replacement for Minister of Roads Reinhardt.

Bensen

Human male, 45. Former Scribe and man of letters. Eloquent and expert on past and present law.

Developer. Has urged the construction of various public works such as libraries, gardens and museums

Has connections to the Lost Souls Guild of Thieves. Has defended them in courts before becoming a senator.

Alexic (isolationist)

Human male, 39. Well spoken powerful representative of the isolationist faction.

Laissez-faire. Votes against all foreign aid and adventurism. Prefers limited government and limited military.

Was something of an activist before getting involved in politics.

Dento (warden) (bcsanders#ctaz.com)

Half-orc male, 33. Clever but brash. Unwilling to negotiate on many points.

Builder. Has stronger urged the rebuilding of roads, waterways and other arteries of Chandra.

Much of his election was sponsored by the Teamsters Guild.

Marie Cillon

Human female, 35. Owner of a weaving business and labor rights activist.

Hedonist. Tries to improve the condition of laborers and protect Chandra's economy.

Has the support of the F'tah family who has considerable interest in the textile business.

Ishire Bombul

Goblin female, 66. Owner of several ranches on the outskirts of town and a slaughter house in town.

Commercial. Promotes commercial interests over anything else. Has also urged the expansion of voting rights to land owners outside the city limits.

Bombul is often absent from the meetings but sends messages and votes via other senators.

Baron Irulin (imperial)

Human male, 72. Fey Porian nobleman and wealthy landowner. Owns some of the oldest homes in the Tower district.

Builder/Worldly. Wants to increase Chandra's political presence and develop its public works.

Irulin has many household members who are descendents of old Fey Porian gentry and nobility.

Count Shadren (imperial)

Human male, 28. Fey Porian noble. Owns a small merchant fleet as well as considerable land.

Conservative. Nervous that anti-noble sentiment mayresult in his removal. Votes quietly and rarely speaks.

Unmarried but quite a prospect.

Lady Lotice (imperial)

Human female, 44. Fey Porian gentlewomen of dubious decent. No records to prove her claims.

Hawkish. Wants Chandra to lead the efforts to rebuild the empire.

Lived in the Pirate Nation for the beginning of her life.

Duke Allon Furisé (imperial)

Human male, 52. Half Fey Porian half Meklundish nobleman. Very generous and attentive.

Builder. Wants to improve the status of Chandra and remove the moniker 'city of thieves'.

Big supporter of the Pirate Nation. Trying to encourage immigration from their remains to Chandra. Also cousin to Prince Al'Etz

Mandron

Human male 44. Fmr. Colonel in the Chandrian army. Well schooled in military intelligence and history.

Defensive. Belives Chandra is its own worst enemy and must increase its internal defenses before it collapses.

Disbanded the infamous Scorpion legion. Stormed off the senate floor when they were installed as city guards.

Kipper Hollis (isolationist)

Human male, 63. Textile seller. Known for boring oratory and attention to detail.

Conservative. Wants everything done by the book. Likes to send things to committee for adjustment.

Hollis has an impressive appetite that sometimes can be used against him.

Haut Konil

Human female, 45. Former commander of the Chandrian defense force. Patient and corrupt.

Laissez faire. Prefers to do business the old fashioned way. She'll stay out of debate and allow people to 'buy' her votes with favors or whathaveyou.

Unimpressive career but during which she acquired enough favors to get this choice spot.

Mercy Shirak (wardens)

Human male 56. Barrister. Aggresive speaker who refuses to lose arguments.

Commercial. Skirak thinks that the business of Chandra is business.

Shirak negotiate the Wardens giving up of power after the Witchking's reign.

Nusdon

Human male 64. Mercenary and sometimes leader of Chandrian military. REal skills in aquisitions.

Hedonistic. Nusden tries to impress people and uses his vote to give favors (pork barreling) to his constituents.

Nusden was challenged to a duel by Vaera Sharpshadow and wisely declined losing his position.

Moonwal

Human male, 45. Soldier, occasionally suits up and joins the troops. Popular among the military.

Hawkish. Wants glory and thinks that combat is the only way to get it.

Moonwal frequently consults with others before voting, he appears not to understand every issue.

Banderas

Human male, 55. Fmr Pirate and captain of the Shrill Call. Now a bemused and irreverent member of the senate.

Commercial. Votes to keep taxes low and the wheels of industry spinning.

Some charge that he is still connected to the pirates but is hands seem clean.

Factions: There are numerous groups which tend to vote together. But they tend to do so irregularly or only with regard to one issue. There is considerable changing of guards and bed-fellows as it were. However there are three factions which frequently are opposed to each other and vote very regularly.

  • Imperials: This faction, in general, is trying to promote the Republic as inheritor to its history a great imperial city. They tend to support a return to organized fealty and the official recognition of titles and birth. Many are supports or friends of Prince Al'Etz in Lenos
  • Isolationists: These belive that Chandra should continue its political and military neutrality. They are generally interested in improving the defenses but not offensive military. They tend also to be conservative with regard to spending or any kind.
  • Wardens: These are people that preferred Chandra's former government, the rule by the Guilds. They are usually guild masters or members themselves and closely connected with the power there. They typically prefer libertarian style government and limited taxation.

Private Individuals of Import

Mumin Salke, local clan head of the Salke clan.
Mumin Salke is a powerful goblin woman with influence in every aspect of life in Chandra. Her legitimate businesses encompass everything from trade, to manufacturing to food production. She is believed to be extremely careful about stepping on the wrong toes or burning a bridge she may need in the future.

Losurot'l F'Tah, local clanhead of the F'Tah clan.
Losurot'l is an ambitious young goblin who has been granted considerable slack by his superiors in Barharkaha. He is believed to be very dynamic and courageous, taking risky ventures and sponsoring borderline activities. For his cash cows he allows reliable underlings to operate those aspects of the business and instead focuses his attention on the more dramatic aspects of his enterprises.

Shannamar Lyn,
Shannamar Lyn started life brash, ignorant, stubborn. Has since learned faith and worship with sincere enthusiasm. Known to be one of the few people who could render Javek Kent unconscious with one blow, Shannamar has since forsaken violence as a means to an end. Instead, Legitimate deals should be the currency in which people should trade. His travels with the Mouser Congress have brought insight to other cultures and peoples. He will act to broker any negotiations for those willing to retain his services.

Myrtle Anhkaret,(alexis.dinno#yale.edu)
Ahnkaret is a priestess of Aurloch, the Martyr and god of Kings and Chandra. Known to be one of the famous Mouser Congress, wearer of the Cobalt Cross and a fierce fighter of plagues and extraplanars in Ghetti and Fey Por, she is nevertheless a controversial figure. Branded outlaw and held in low regard by the clergy of most major religions (for many different reasons), she is still known to help those in need whenever aid is wanted or asked. She was rumored to have been executed after sentencing in Bourgé for crimes against the Deh Wheri church, to have adventured with Javek Kent - former high paladin of Peruul - and with members of most major religions, and to be a former member of the cult of the Dark Brother. She is active in Chandra as a healer and among the artists crowd (a very modest painter is she).

 


The Outskirts:

Name [Population]
(Leader) <Military>

Descirption

Imports

Exports

Actions

Watersmeet [2500]
(Consul Vallian) <150>

When the Pellor River was diverted from its course during the crusades the tributaries south of headwaters emptied into the valley of the imperial river south of Chandra in the bay of Watersmeet. Before a simple fishing village, Watersmeet has become a legitimate port and center of lumber milling. Navigation up the river is dangerous due to the cut logs sent down stream, but a few brave souls get as far as Three Flags. Watersmeet's economy has always been tied to Chandra and now it serves as its largest satalite cities.

Timber
Grain
Worked Goods

Lumber
Fish

Building a new Lumber Mill.

Severi [400]
(Consul Baladim) <50>

The most distant of Chandra's satelite holdings, Severi is deep in the wilds of central Fey Por. Most of Severi's industries revolve around the hunting and fishing of is forests and ponds. The wilds of Severi are harsh enough to keep most invaders away, so the rather small complement of defenders serve mostly to protect the citizens from the occasional uprising of monsters and beasts nearby. The lands east of Severi are considered too dangerous for most travellers and trade caravans.

Weapons
Wine
Worked Goods

Furs/Hides
Ivory
Game Animals

Repairing the Keep.

Hagwyn [200]
(Consul Bellamarch) <10>

Although over a hundred miles from the city proper, Hagwyn is controlled by the Chandrian Republic. For a small tax and oaths of loyalty the people of Hagwyn are protected by the Chandrian Legions. Hagwyn has a small keep which is manned by a mere skeleton crew, but can hold several hundred troops in time of war.

Worked Goods

Grain

Building a 'lookout' tower.

Bombulkaha [120]
(Senator Ishire Bombul) <20>

A large ranch and connected buildings. This is techinically the private property of Senator Bombul. But its size and importance make it effectively a satrapy of the Republic. It is north along the Betra Aquaduct. On occasion the ranch is home to repair squads working on the aquaduct.

Worked Goods, Luxery items.

Beef, Sheep, Horses

Hiring rangers

Wasteburn [150]
(Sub-consul Neari) <2>

This small town served in the imperial days as garbage dump and incinerator. Since the fall of empire its great chimneys stand idle. But a decent sized farming community has grown in the area.

Worked goods

Grain

Hulu'Koi [90]
(Sherrif Ansley) <1>

This small town is trading post for a large number of farms. Most of year it sits quietly. but during harvest time its mill and graineries get very active. During that time merchants from the city come to trade goods to the farmers.

Grain, Worked Goods

Milled grain

Building a covered tradeing post.

Shu'bonte [100]
(Mayor Hinter) <1>

This town known for is small artist community in addition to being a center of trade for the farmers in the area.

Worked Goods

Arts and Crafts

Building a sculpter garden

Junnden [200]
(Sub-consul Yellin) <10>

This is another small farming community but also serves as headquarters for the Betra Aquaduct repair crews. They send inspectors up and down the aquaduct in search of damage, clogs and other problems. This is also a diversion for the aquaduct in the event that too much water is heading toward the city.

Worked goods

Grain

Heroic Shrine being built

Feydownton [300]
(No leader) <0>

Feydowntn is a larger canyon community at the main descent into the canyons leading into Chandra. It has no leader and serves as a sort of gateway and first stop for people journeying into Chandra. Although there are no law or military stationed there regularly there is a garrison which can hold a legion if the Senate sends it there. During such time the commander of the legion is in charge of the town.

Improvements on the climbs are being made

Hyde [230]
(Sub-consul Marshe) <5>

This town sits atop the Hyde Canyon and serves as an outpost and trade center for the Hyde Canyon communities and as a road marker for the southern roads.

Stairs being cut into cliff face.

Burishum Feld [310]
(Loit'r F'Tah) <43>

This is the enormous plantation of the F'tah clan. Their holdings cover a large portion of the Southlands with cotten and hemp. The clan is somewhat guarded about the property and do not encourage uninvited stops in the planatation

Wool
Hemp

Clearing of fields for more hemp.

Feydon Depths [1000] (Consul Everret)

This is the large canyon which serves as the main entrance way to Chandra from Fey Por. Its people are mostly prospectors and fungus farmers. There are numerous caves, and mines some abandoned others quite active. Records of claims are kept at the Miner's Guild in Chandra.

Grain,
Tools

Stone,
Gold,
Fungus

Hyde Canyon [300]
(Consul Ferris)

Hyde canyon is a source of the raw metals such as iron, lead and tin. It has fewer year round inhabitents but rather large scale mining operations which keep laborers on shifts and also employ some of Chandra's large prison populations.

Grain
Tools

Lead,
Tin,
Iron

Northlands [6000]
(Consul Cillon)

Scattered throughout the northlands are countless farms of varying sizes. By in large these grow grain, fruit and vegetables. Some range cattles, pork and sheep and other settlements cut and move timber from the mountain sides to the city. Most of these are pretty indepedent expecting few is any visits from officials in Chandra.

Worked goods

Grain,
Vegetables
Timber
Horses

Southlands [4000]
(Consul Verian)

The southland is organized into numerous planations. most of these grow textile crops, tobacco, and certain vegetables and fruits such as berries and tubers.

Worked Goods

Textiles,
Hemp
Tobacco

Hinterlands [2000]
(Consul Rumi)

The hinterlands are the areas south and east of Chandra. These are more wild than most of the others. They are primarily exploited for hunting exotic animals, and for their lumber. There are few settlements but many hunting lodges which welcome travellers. Logs are cut and sent down river to Watersmeet where they are cut and formed for export.

Weapons, Worked goods
Grain

Lumber
Hides
Furs


Major Current Projects

(11 Actions) (Spending Limit = 34000month)

Project

Spent this month

Total Cost (Spent)

Notes

Dredging the Canals (III)

7800

150,000 (27,800)

Overseen by Senator Kimura
7000 hired labor

Repairing the Chandrian Aquaduct (III)

5000

80,000 (20,000)

Overseen by Senator Irulin
3600 hired labor

Building the Capital Building (Senate) (IV)

3,200

60,000 (38,200)

Overseen by Minister Tradewinds
2500 hired labor

Raising a legion + Outfitting (Heavy Armor)

10000

250,000 (60,000)

Overseen by Minister Twohands

Clearing and replanting the Great City Park (I)

1200

15,000 (4700)

Overseen by Senator Fuirsé
1000 hired labor

Various civic workers, descretionary funds etc..

36000

 Income (Tax rate = 6% + 33% civic skills + improvements 15%= 53%)

Date

Income

Notes

226.09

95,400 gold


Foreign Relations:

State

Alignment

Chandrian Recent Actions

Their Actions

Mersatokah

Neutral

Sent Troops to Three Flags

Sent troops to Western Border

Lenos

Friendly

Sent emmisaries to Three Flags

Claims Ancient city of Lenos as home.

Abatha (Troll Kingdom)

Hostile

Atokahbachti

Neutral

Sent Troops to Three Flags

Sent troops to South Western border.

Open Wound

Friendly

Kingdom of Uruhr

Neutral

Northward

Neutral

Castle Urik

Friendly

Divers

Uncertain

Talis

Friendly

Sold three clippers to the Talisian merchant marine

Established mail route to Chandra.

Elvish Empire

Friendly

Enduir

Neutral

Opened an embassy in Bourgé

Opened an emabssy in Chandra

The Cape Baronies

Neutral

The College of Magic

Hostile/Neutral

Opened dialogue regarding admitting the College to diplomatic status.

Sent troops to defeat demon which appeared in Chandra.

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