Cities of the Realms

Abyr Allem
Atog-feur
Atog-gun
Au'Elu
Bachti
Baron's cove
Bartholemuel
Berun-Atog
Castle Orly
Castle Pell Gate
Castle Urik
Chandra
Divers
Dol Abath
Ellison Manor
Far Ford Keep
Gardenvale
Gargoyle
Greyhome
Hagwyn
Homenburrough
Ket Berato
Kite Keep
Kurukti
Last Stop
Lenos
Mersey
Merusheck
Mid Gate Castle
Mon Karet
Nef Afrtil
Northward
Open Wound
Severi
Summerford Keep
Three Flags
Urak-Atog
Watersmeet
Wavenrest
Zuridown

 

Click on the location to view City Stats.

Major Cities with their own web-pages


Mersey

As of NE:227.01

Vital Statistics

  • Ruler: Clandish Oroc
  • Population: 20,000
  • Area: 3000 sq miles
  • Population Density: 15:1
    • Actions: 8

Skills

  • Farmig Level 1
  • Mining Level 0
  • Weaponsmith Level 1

Defenses

  • 1200 Heavy Infantry (Iron Chain)
  • 1500 Light Infantry (Freeman Legions)
  • Small Castle

Wealth

  • Tax Rate: 20%
  • Popular Wealth: .5
  • Crown: 2

There are two parts of Mersey the new city and old city.
The new city is built in and around the large castle which serves as the Captial of Mersatokah. The city is protected by a vast palisade and labyrinth of passageways through the palisade designed to slow incoming troops. The city is designed to scare anyone approaching. Evidence for this fact is the mound of rusting arms and armor 'guarded' by dozens of skeletons erected in postures of combat around the mound.
The old city holds the ruined remains of the great imperial city Merasalaam. It is believes haunted by the Merseyens and kept at a distance. The city is predominantly orcish and there is a distinct class system, which while informal is strictly maintained. The class system extends into orcish communites as well depending on the clan.

Mersey sports decent set of docks to handle the river trade.

Population

Happiness

.67

Very Unhappy

Wealth

.80

Poor

Religion

0.02

Impious

Grandeur

1.50

Impressive

Law Level

1.45

Very Strict

Imports

  • Worked Goods
  • Wine
  • Livestock

     

Population Information

Religion: 30% Heroic, 30% Deh'wheri, 20% Selaye
Racial Mix: 30% Orc, 30%Half Orc, 20% Human, 20% Other
Languages: Malaanese, Orcish

Important NPCs

 

Explanation of Terms


Secrets


Merusheck

As of NE:227.01

Vital Statistics

  • Prince El Shay (Satrapy of Abatha)
  • Population: 15,000
  • Area: 1000 sq miles
  • Population Density: 15:1
    • Actions: 8

Skills

  • Farming Level 0
  • Blacksmith Level 1
  • Boatwright Level 1
  • Coppersmith Level 1
  • Engineering Level 2

Defenses

  • 1200 Medium Infantry
  • 10 Catapults
  • Large Castle
  • High Butressed Walls
  • Naval Siege Engineering

Wealth

  • Tax Rate: 15%
  • Popular Wealth: 1
  • Crown: 2

Merusheck is a wedge shaped city built with huge defenses, high walls and numerous siege engines. Built right on the convergence of the Pellor and Zuri rivers this city was the center of the Undeclared War. It was sieged and taken several times during the war by both sides, and eventually was able to withstand months of siege by Fey Porian troops before Uruhr made peace with the Fey Porian troops.

Merusheck is known for its ship-building and engineering skills. Worked engines of all sorts are built here, and many of its engineers go on to build projects throughout Fey Por and Uruhr.

Prince El'Shay was the most powerful of the Fey Porian nobility who fought in the war. Still Merusheck is carefully monitored and controlled by Abathian miltary personnel. El'Shay is never seen without his guard of a half-dozen troll warriors and attachés.

Population

Happiness

1.43

Very Happy

Wealth

1.75

Well off

Religion

0.75

Below Average

Grandeur

3.83

Impressive

Law Level

1.03

Average

Imports

  • Grain
  • Ore
  • Lumber

     

Population Information

Religion: 60% Deh'wheri, 30% Heroic, 10% Free Pantheon
Racial Mix: 60% Human, 15%Half Orc, 10% Orc, 5% Other
Languages: Malaanese, Orcish, Troll

Important NPCs

 

Explanation of Terms


Secrets


Dol Abath

As of NE:227.01

Vital Statistics

  • Ruler: King Yerjin
  • Population: 35,000
  • Area: 4,000 sq miles
  • Population Density: 11:1
    • Actions: 9

Skills

  • Stonework Level 0
  • Mining Level 1
  • Textiles Level 0
  • Armorer Level 0
  • Marbler Level 1
  • Pottery Level 0
  • Weaponsmith Level 0
  • Farming Level 1
  • Cow Herding Level 1

Defenses

  • 1500 Heavy Infantry (Troll Legions)
  • 1000 Light infantry (Pellorian Militia)
  • 600 Medium infanty (Chimera Merenaries)
  • 400 Medium Cavalry (Sandish Cavalry)
  • 6 war barges, 3 corvettes (300 marines)

Wealth

  • Tax Rate: .15
  • Popular wealth: 0
  • Crown: 3

Dol Abatha is the mighty capital of the Troll kingdom of Abatha. The name means Two Fangs in the Troll Language as is evidenced by great gate towers which pierce the sky like fangs over wo hundred feet high. The towers rise in an uneartly curve like true fangs and the sight is deemed enough by most to inspire fear in the bravest army.

If the buttressed defenses were not enough, Dol Abath is run with military precision. The streets are patrolled by the soldiers, food is rationed and metted out at government controlled centers.

Great projects abound in Dol Abath. Most impressive at the moment is the great Free Temple being built at the base of the butte onwhich the citidel is found. This temple is being carved out of the living rock in the dwarvish style and deep into the rock itself.

Dol Abath is the center of a large network of small settlements. Each of the so-called Troll Towers (the buttes) has a keep of some sort ruled by a Troll Lord who owes allegiance to the Troolking Yerjin. It is unknown what system of succesion the trolls use or how long they live.

The Troll Legions are somewhat mis-named. Each unit of 300 orcs. half orcs and humans has less around a dozen troll warriors spear-heading the legion. Still even such a small muber is enough for the troops to rally behind and inspire fear in their opponents. Even without the trolls, each legion is comprised of heavy infantry which makes it a terrible foe.

Population

Happiness

1.28

Very Happy

Wealth

1.35

Well off

Religion

0.67

Lacking

Grandeur

1.11

Average

Law Level

1.00

Average

Imports

  • Artworks
  • Tools

     

Population Information

Religion: Free Pantheon 60%, Selaye 20%, heroic 20%
Racial Mix: 40% Human, 30%Half Orc, 10% Orc, 20% Other
Languages: Malaanese, Orcish, Troll

Important NPCs

 

Explanation of Terms


Secrets


Zuridown

As of NE:227.01

Vital Statistics

  • Ruler: Duke Kyles Danfer
  • Population: 30,000
  • Area: 6,000 sq miles
  • Population Density: 5:1
    • Actions: 8

Skills

  • Shipwright Level 1
  • Logging Level 1
  • Woodworking LEvel 1
  • Farming Level 2
  • Architecture Level 1
  • Carpenter Level 1
  • Stonework Level 0

Defenses

  • 800 Heavy Infantry Dragon Legions
  • 400 Medium Cavalry
  • 4 war barges, 4 caravels (1000 marines)
    (15 Ships of the Line (War Galleons)) (not river capable)

Wealth

  • Tax Rate: 10%
  • Popular Wealth: 1.5
  • Crown: 4

Click map to see an enlarged view

Population

Happiness

1.70

Very Happy

Wealth

2.10

Well off

Religion

.67

Lacking

Grandeur

3.44

Very Impressive

Law Level

.86

Low

Imports

  • Stone
  • Exotic Goods
  • Wine

     

Population Information

Religion: 80% Deh'wheri, 20% other or none
Racial Mix: 70% Human, 30% Other
Languages: Malaanese

Important NPCs

 

Explanation of Terms


Secrets


Minor Cities

City Name [Population]
(Ruler) <Military> $Skills

Description

Imports

Exports

Abyr Allem [3000]
(Emir Abyr) <800>
$ Farming 0
$ Weaponsmith 0
$ Armorer 0

Abathian Satrapy. Formerly Uruhrian Flint Keep. This is a strong castle built in a valley in the Mons Atarek. In addition to the Emir, the Fey Porian Prince Navache makes his home there as well. This causes some conflict for the new city.

Worked Goods
Wine
Food

Weapons
Armor

Au'Elu [100]
(No leader) <1>
Farming 1

Simple farming village. Once a more prosperous region before the mage wars.

Tools
Worked Goods

Grain

Atog-Feur [2500]
(Clanlord Bando Gaep) <500>
Cow Herding 1
Lumber 1
Gem Mining 0

This large outpost serves as the eastern most point of the Atokahbachti. Miners from the mineral rich Sisters of Fire mountains come to sell wares there. There is also some trade with the coastal settlements. Also hunters and other who plunder the Pellorian Steppes some to trade and supply in the city. This is also the center of ranching on the Steppes.

Food
Worked Goods
Weapons

Cattle
Lumber
Gems

Atog-Gun [1700]
(Clanlord Longren Siem) <250>
Farming 0
Coal Mining 0
Ore Smelting 1

Atokahbachtian City: Once the capital of the Orcish lands, this city thrives as a center of trade. It is easily seen for its plumes of thick coal smoke coming from ovens and smelting furnaces. Atog-Gun has a small population of Hill Dwarves (distant relatives of the mountain dwarves of Forge) who help tend the mines and furnaces.

Food
Worked Goods
Weapons

Coal
Iron
Lead

Baron's Cove [100]
(No Leader) <0>

This as once but a temporary stop over for pirate ships hoping to elude the various navies of the Urasian sea. Now it has a permanent population and is working to improve its scanty docks.

Lumber

Bartholemuel [200]
(UrClan Jaima) <40>
Farming 0

Once a simple trading village this town now sports a way-station and the beginnings of a keep. Billed to become Mersatokah's western Citidel, Bartholemuel is growing rapidly.

Stone
Lime

Grain

Berun-Atog [1550]
(Clanlord Bailen Lura) <300>
Shepherding-1
Candlemaking-1
Farming-0

The northernmost city in Atokahbachti. This medium sized city sports a high wall designed to keep out the giants who live in the mountains to the north. It also contains a network of tunnels allowing movement during the heavy snows and occasional boulder bombardments of the giants.

Weapons
Armor

Sheep
Wool
Candles

Castle Orly [2500]
(Prince Orly) <800>
Farming-1
Shepherd-1

This Abathian Satrapy was once the Uruhrian Castle Highgate. Castle Orly is focusing its efforts are increasing its agricultural production. The Prince is one of the more independent of the Satraps in Abatha.

Weapons
Lumber
Tools

Grain
Wool

Castle Pellgate [3500]
(Marquis Zanst) <800>
Bureaucracy-1
Lumber Milling-0

The capital of the Uruhrian Duchy of East Plain. This was mostly as supply station until the Uruhrians first lost Missledown (Merusheck). Since then it has been an important keep on the River Defense. It has strong defenses and regular parades. Nearly everyone in this castle is part of the military, although many in non-combat roles. Zanst has done little to encourage civilian immigration.
Pellgate is the administrative center for theHigh Plain.

Weapons
Armor
(Regular caravans support this city from inland Uruhr)

Uruhrian trade writs

Divers [600]
(Kiel Adin) <450>

Divers is backed into a corner on the vast canyon of the Tophet Depths. Its economy was once dependent on the trade of salvaged metals from the depths. But of late it has stopped most trade andremained a silent mystery. How such a small city supports so large a military is unknown, it is suspected that dark magics are involved.

Gardenvale [250]
(Mayor Hoglinin) <20>
Farming-0

This frontier outpost serves the various mountainmen that make there fortunes in the hills and mountains of the great wall. It survives mostly by trade with the lower lands.

Worked goods
Clothes
Weapons
Armor
Livestock

Furs
Ivory

Gargoyle [300]
(Pasha Romi) <10>

Originally a way-station on the Pellorian Road this small indepedent city made a number of deals with its orcish neighbors years before ensuring its indpendence. Then it served as a trading post where orcs did business with the Fey Porian humans. Now, Gargoyle makes its wealth trading with the scattered farmers and hilll people.

Worked Goods
Weapons

Hides
Livestock

Greyhome [1200]
(Countess Bala) <100>

Greyhome is a way within the Uruhrian heartland within the Duchy of Danfer. It is major supplier of grain to the border castles and possesses a decent set of defenses of its own. Although its population is somewhat small, Greyhome sports guildhall for the Millers and a large grain mill, making it one of the more powerful counties on the High Plain.

Wine
Wagons
Timber

Grain
Cloth

Hagwyn [200]
(Consul Bellamarch) <10>

Although over a hundred miles from the city proper, Hagwyn is controlled by the Chandrian Republic. For a small tax and oaths of loyalty the people of Hagwyn are protected by the Chandrian Legions. Hagwyn has a small keep which is manned by a mere skeleton crew, bt can hold several hhundred troops in time of war.

Worked Goods

Grain

Homenburrough [100]
(Sherrif Plowman) <1>

Homenburrough is hamlet in the southern Mage Wastes. It is independent though the farmers elect a sherrif who arbitrates disputes and hunts down wolves. Although few people live in the village its famrs are very productive.

Grain

Ket Berato [100]
(UrClan Sromas) <10>

This small keep was built during the recent war but abandoned as combat moved south. Just within the border of Mersatokah the small keep is maintained mostly as a border garrison. Although it is not heavily occupied, the small keep can house a number of soldiers.

Tools

Ore

Kite Keep [700]
(Clanlord Vil Hesmen) <100>

The medium sized town is on the road between Bachti and Mersey, just within the Atokahbachtian border. Kite Keep was of strageic importance in the Undeclared War when orcish troops captured it in order to trap Uruhrian nationals in the northern areas. It also sports a navigable river on which small boats travel to the Pellor. Kite Keep itself is a decent sized keep which looms overone hundred feet high. An impressive sight from a great distance.

Weapons

Grain
Potatoes

Last Stop [150]
(Mayor Hamben) <5>

This small village was, as its name implies, the last stop on the Imperial Highway before Chandra (coming from Tarnensus). It now stands as a shadow of its once important self. The ancient remains of the aquaduct and garrsion buildings are crumbling around the small huts which house its people now.

Tools
Worked Goods

Sheep

Midgate Keep [1000]
(Count Merik Kiruni) <450>

One of the River Keeps of Uruhr guarding its border against Fey Porian intrusion. Midgate sports little beyond its spartan military garrison and support industries. It relies on the regualr caravans from inland to supports its population. Count Merik is beginning to cultivate the land and develop thd fertile lands surrounding the keep.

(Regular caravans support this city from inland Uruhr)

Mon Karet [350]
(Mayor Winslaw) <30>

Built on the ruins of an ancient Imperial Road stop, this community was founded by pilgrams who follow the ancient worship of the imperial Gold One (the only center of his worship). While technically not a theocracy the near fanatic piety of the people has allowed it to withstand both the marroauding giants and the harsh weather and prosper.

Tools
Weapons

Wine

Nef Afrtil [2000]
(Elder Gremish) <350>

The great experiement. This community was carved out of the desertified land by sweat and toil. The Abathian kingdom impressed thousads to irrigate the land and reclaim it into fertile fields. It is also built according to a strict design for efficiency and defensive capabilities. The city is occupied promarily by humans and orcs but the obedience, even reverence for their troll protectors is absolute. Rumor has it that other similar communities are planned.

Grain
Fruit
Sheep
Wool
Swine

Open Wound [1700]
(GM Ullathey) <200>

This indepdent burg's appearance belies its size and power. It appears to be nothing more than a few thrown together businesses and homes surrounding the two major guilds which make Open Wound their home, the Healer's Guild and the Swordsmen's guild. Named for its proximity to the sulphourus springs and mud pits near the volcano, the residents of this city lived scattered for miles around it, mostly prospectors and retired veterens. Homes baring the symbol of a dagger nailed to the door jam are under the guild's protection. Because few mercenaries will attack the guilders and few of anyone else will desecrate the healer's guild, the city has remained independent despite numerous attempts to woo it into another realm (both Atoakahbachti and Mersatokah have tried).

Weapons
Armor
Herbs
Worked Goods

Gold
Gems

Severi [400]
(Consul Baladim) <50>

The most distant of Chandra's satelite holdings, Severi is deep in the wilds of central Fey Por. Most of Severi's industries revolve around the hunting and fishing of is forests and ponds. The wilds of Severi are harsh enough to keep most invaders away, so the rather complement of defenders serve mostly to protect the citizens from the occasional uprising of monsters and beasts nearby. The lands east of Severi are considered too dangerous for most travellers and trade caravans.

Weapons
Wine
Worked Goods

Furs/Hides
Ivory
Game Animals

St. Toshae's [100]
(Brother Gioven) <0>

This town in the northern expanses of Fey Por surrounds the large monastery dedicated to St. Toshae (a saint in the service of all seing Dream Father, a Deh'wheri god). The monks are basically scholars and tend to serve in quiet rigor, St. Toshae's does house a rather substantial library, but out of deference to the monks it has rarely been threatened.

Worked Goods

Books

Summerford Keep [1300]
(Vicount Kendra Forwhal) <500>

Summerford is one of the larger River Keeps of Uruhr. Its relative proximity to Zuridown has made a posting there comparatively safe. Still the keep is kept in strict alertness and the soldiers patrol regularly. There is a good road from Summerford directly into the interior of Uruhr, so the keep is of particular importance to the smooth running of all the river keeps.

(Regular caravans support this city from inland Uruhr)

Three Flags [1200]
(No Leader) <0>

Situated in the center of Fey Por this village is mostly a few poorly defended homes with a single mill and hundreds of small farms. Although it sends considerable grain to Chandra it still is fairly poor. During the war, Three Flags was a site of many treaty signings and as such was kept neutral by treaty signed by Atokahbachti, Mersatokah and Chandra, hence tthe name three flags. Despite its size, no one has come forward to lead the town and protected by mutual fear none of its neighboring powers have tried to sieze it.

Worked goods
Tools

Grain
Leather

Urak-Atog [2700
(Clanlord Jev Neuroth) <600>

The largest of Orcish cities in Atokahbachti, Urak Atog is the cultural center. It is well protected atop a small plateau and has managed to develop a fair amount of peaceful activities (for an orcish city). Urah-Atog also sports an unusual gladiator pit comprised entirely of veteren orcish elderly. Woe to the human who has poked fun at the geriatric combatants for their age belies their skill and prowess. Urak-Atog houses something like a miltary training school.

Timber
Tools
Coal

Musical instruments
Furniture
Leather goods

Watersmeet [2500]
(Consul Vallian) <150>

When the Pellor River was diverted from its course during the crusades the tributaries south of headwaters emptied into the valley of the imperial river south of Chandra in the bay of Watersmeet. Before a simple fishing village, Watersmeet has become a legitimate port and center of lumber milling. Navigation up the river is dangerous due to the cut logs sent down stream, but a few brave souls get as far as Three Flags. Watersmeet's economy has always been tied to Chandra and now it serves as its largest satalite cities.

Timber
Grain
Worked Goods

Lumber
Fish

Wavenrest [250]
(Elder Shellad) [10]

Wavenrest is more closely tied to the large city Talis some distance to the west. But it does lie on the old Imperial Road and is a stop for the mail routes that go westward. There are numerous ruins in that part of the world that date back to the age of heroes. Many of these are unexplored because of the relative distance from a major city.

Worked goods

Fish
Game


 

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