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City Name [Population]
(Ruler) <Military> $Skills
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Description
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Imports
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Exports
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Abyr
Allem [3000]
(Emir Abyr) <800>
$ Farming 0
$ Weaponsmith 0
$ Armorer 0
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Abathian Satrapy. Formerly Uruhrian Flint
Keep. This is a strong castle built in a valley in the
Mons Atarek. In addition to the Emir, the Fey Porian Prince
Navache makes his home there as well. This causes some
conflict for the new city.
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Worked Goods
Wine
Food
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Weapons
Armor
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Au'Elu
[100]
(No leader) <1>
Farming 1
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Simple farming village. Once a more prosperous region
before the mage wars.
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Tools
Worked Goods
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Grain
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Atog-Feur
[2500]
(Clanlord Bando Gaep) <500>
Cow Herding 1
Lumber 1
Gem Mining 0
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This large outpost serves as the eastern most point of
the Atokahbachti. Miners from the mineral rich
Sisters of Fire mountains come to sell wares there. There is
also some trade with the coastal settlements. Also hunters
and other who plunder the Pellorian Steppes some to trade
and supply in the city. This is also the center of ranching
on the Steppes.
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Food
Worked Goods
Weapons
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Cattle
Lumber
Gems
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Atog-Gun
[1700]
(Clanlord Longren Siem) <250>
Farming 0
Coal Mining 0
Ore Smelting 1
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Atokahbachtian City: Once the capital of the
Orcish lands, this city thrives as a center of trade. It is
easily seen for its plumes of thick coal smoke coming from
ovens and smelting furnaces. Atog-Gun has a small population
of Hill Dwarves (distant relatives of the mountain dwarves
of Forge) who help tend the mines and furnaces.
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Food
Worked Goods
Weapons
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Coal
Iron
Lead
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Baron's
Cove [100]
(No Leader) <0>
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This as once but a temporary stop over for pirate ships
hoping to elude the various navies of the Urasian sea. Now
it has a permanent population and is working to improve its
scanty docks.
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Lumber
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Bartholemuel
[200]
(UrClan Jaima) <40>
Farming 0
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Once a simple trading village this town now sports a
way-station and the beginnings of a keep. Billed to become
Mersatokah's western Citidel, Bartholemuel is growing
rapidly.
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Stone
Lime
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Grain
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Berun-Atog
[1550]
(Clanlord Bailen Lura) <300>
Shepherding-1
Candlemaking-1
Farming-0
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The northernmost city in Atokahbachti. This medium
sized city sports a high wall designed to keep out the
giants who live in the mountains to the north. It also
contains a network of tunnels allowing movement during the
heavy snows and occasional boulder bombardments of the
giants.
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Weapons
Armor
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Sheep
Wool
Candles
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Castle
Orly [2500]
(Prince Orly) <800>
Farming-1
Shepherd-1
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This Abathian Satrapy was once the Uruhrian Castle
Highgate. Castle Orly is focusing its efforts are increasing
its agricultural production. The Prince is one of the more
independent of the Satraps in Abatha.
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Weapons
Lumber
Tools
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Grain
Wool
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Castle
Pellgate
[3500]
(Marquis Zanst) <800>
Bureaucracy-1
Lumber Milling-0
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The capital of the Uruhrian Duchy of East Plain.
This was mostly as supply station until the Uruhrians first
lost Missledown (Merusheck). Since then it has been an
important keep on the River Defense. It has strong defenses
and regular parades. Nearly everyone in this castle is part
of the military, although many in non-combat roles. Zanst
has done little to encourage civilian immigration.
Pellgate is the administrative center for theHigh Plain.
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Weapons
Armor
(Regular caravans support this city from inland Uruhr)
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Uruhrian trade writs
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Divers
[600]
(Kiel Adin) <450>
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Divers is backed into a corner on the vast canyon of the
Tophet Depths. Its economy was once dependent on the trade
of salvaged metals from the depths. But of late it has
stopped most trade andremained a silent mystery. How such a
small city supports so large a military is unknown, it is
suspected that dark magics are involved.
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Gardenvale
[250]
(Mayor Hoglinin) <20>
Farming-0
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This frontier outpost serves the various mountainmen that
make there fortunes in the hills and mountains of the great
wall. It survives mostly by trade with the lower lands.
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Worked goods
Clothes
Weapons
Armor
Livestock
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Furs
Ivory
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Gargoyle
[300]
(Pasha Romi) <10>
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Originally a way-station on the Pellorian Road this small
indepedent city made a number of deals with its orcish
neighbors years before ensuring its indpendence. Then it
served as a trading post where orcs did business with the
Fey Porian humans. Now, Gargoyle makes its wealth trading
with the scattered farmers and hilll people.
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Worked Goods
Weapons
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Hides
Livestock
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Greyhome
[1200]
(Countess Bala) <100>
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Greyhome is a way within the Uruhrian heartland
within the Duchy of Danfer. It is major supplier of grain to
the border castles and possesses a decent set of defenses of
its own. Although its population is somewhat small, Greyhome
sports guildhall for the Millers and a large grain mill,
making it one of the more powerful counties on the High
Plain.
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Wine
Wagons
Timber
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Grain
Cloth
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Hagwyn
[200]
(Consul Bellamarch) <10>
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Although over a hundred miles from the city proper,
Hagwyn is controlled by the Chandrian Republic. For a
small tax and oaths of loyalty the people of Hagwyn are
protected by the Chandrian Legions. Hagwyn has a small keep
which is manned by a mere skeleton crew, bt can hold several
hhundred troops in time of war.
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Worked Goods
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Grain
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Homenburrough
[100]
(Sherrif Plowman) <1>
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Homenburrough is hamlet in the southern Mage Wastes. It
is independent though the farmers elect a sherrif who
arbitrates disputes and hunts down wolves. Although few
people live in the village its famrs are very
productive.
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Grain
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Ket
Berato [100]
(UrClan Sromas) <10>
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This small keep was built during the recent war but
abandoned as combat moved south. Just within the border of
Mersatokah the small keep is maintained mostly as a
border garrison. Although it is not heavily occupied, the
small keep can house a number of soldiers.
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Tools
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Ore
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Kite
Keep [700]
(Clanlord Vil Hesmen) <100>
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The medium sized town is on the road between Bachti and
Mersey, just within the Atokahbachtian border. Kite
Keep was of strageic importance in the Undeclared War when
orcish troops captured it in order to trap Uruhrian
nationals in the northern areas. It also sports a navigable
river on which small boats travel to the Pellor. Kite Keep
itself is a decent sized keep which looms overone hundred
feet high. An impressive sight from a great distance.
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Weapons
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Grain
Potatoes
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Last Stop
[150]
(Mayor Hamben) <5>
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This small village was, as its name implies, the last
stop on the Imperial Highway before Chandra (coming from
Tarnensus). It now stands as a shadow of its once important
self. The ancient remains of the aquaduct and garrsion
buildings are crumbling around the small huts which house
its people now.
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Tools
Worked Goods
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Sheep
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Midgate
Keep [1000]
(Count Merik Kiruni) <450>
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One of the River Keeps of Uruhr guarding its
border against Fey Porian intrusion. Midgate sports little
beyond its spartan military garrison and support industries.
It relies on the regualr caravans from inland to supports
its population. Count Merik is beginning to cultivate the
land and develop thd fertile lands surrounding the keep.
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(Regular caravans support this city from inland
Uruhr)
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Mon
Karet [350]
(Mayor Winslaw) <30>
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Built on the ruins of an ancient Imperial Road stop, this
community was founded by pilgrams who follow the ancient
worship of the imperial Gold One (the only center of his
worship). While technically not a theocracy the near fanatic
piety of the people has allowed it to withstand both the
marroauding giants and the harsh weather and prosper.
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Tools
Weapons
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Wine
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Nef
Afrtil [2000]
(Elder Gremish) <350>
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The great experiement. This community was carved out of
the desertified land by sweat and toil. The Abathian
kingdom impressed thousads to irrigate the land and reclaim
it into fertile fields. It is also built according to a
strict design for efficiency and defensive capabilities. The
city is occupied promarily by humans and orcs but the
obedience, even reverence for their troll protectors is
absolute. Rumor has it that other similar communities are
planned.
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Grain
Fruit
Sheep
Wool
Swine
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Open
Wound [1700]
(GM Ullathey) <200>
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This indepdent burg's appearance belies its size and
power. It appears to be nothing more than a few thrown
together businesses and homes surrounding the two major
guilds which make Open Wound their home, the Healer's Guild
and the Swordsmen's guild. Named for its proximity to the
sulphourus springs and mud pits near the volcano, the
residents of this city lived scattered for miles around it,
mostly prospectors and retired veterens. Homes baring the
symbol of a dagger nailed to the door jam are under the
guild's protection. Because few mercenaries will attack the
guilders and few of anyone else will desecrate the healer's
guild, the city has remained independent despite numerous
attempts to woo it into another realm (both Atoakahbachti
and Mersatokah have tried).
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Weapons
Armor
Herbs
Worked Goods
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Gold
Gems
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Severi
[400]
(Consul Baladim) <50>
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The most distant of Chandra's satelite holdings,
Severi is deep in the wilds of central Fey Por. Most of
Severi's industries revolve around the hunting and fishing
of is forests and ponds. The wilds of Severi are harsh
enough to keep most invaders away, so the rather complement
of defenders serve mostly to protect the citizens from the
occasional uprising of monsters and beasts nearby. The lands
east of Severi are considered too dangerous for most
travellers and trade caravans.
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Weapons
Wine
Worked Goods
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Furs/Hides
Ivory
Game Animals
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St.
Toshae's [100]
(Brother Gioven) <0>
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This town in the northern expanses of Fey Por surrounds
the large monastery dedicated to St. Toshae (a saint in the
service of all seing Dream Father, a Deh'wheri god). The
monks are basically scholars and tend to serve in quiet
rigor, St. Toshae's does house a rather substantial library,
but out of deference to the monks it has rarely been
threatened.
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Worked Goods
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Books
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Summerford
Keep [1300]
(Vicount Kendra Forwhal) <500>
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Summerford is one of the larger River Keeps of
Uruhr. Its relative proximity to Zuridown has made a
posting there comparatively safe. Still the keep is kept in
strict alertness and the soldiers patrol regularly. There is
a good road from Summerford directly into the interior of
Uruhr, so the keep is of particular importance to the smooth
running of all the river keeps.
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(Regular caravans support this city from inland
Uruhr)
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Three
Flags [1200]
(No Leader) <0>
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Situated in the center of Fey Por this village is mostly
a few poorly defended homes with a single mill and hundreds
of small farms. Although it sends considerable grain to
Chandra it still is fairly poor. During the war, Three Flags
was a site of many treaty signings and as such was kept
neutral by treaty signed by Atokahbachti, Mersatokah and
Chandra, hence tthe name three flags. Despite its size, no
one has come forward to lead the town and protected by
mutual fear none of its neighboring powers have tried to
sieze it.
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Worked goods
Tools
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Grain
Leather
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Urak-Atog
[2700
(Clanlord Jev Neuroth) <600>
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The largest of Orcish cities in Atokahbachti, Urak
Atog is the cultural center. It is well protected atop a
small plateau and has managed to develop a fair amount of
peaceful activities (for an orcish city). Urah-Atog also
sports an unusual gladiator pit comprised entirely of
veteren orcish elderly. Woe to the human who has poked fun
at the geriatric combatants for their age belies their skill
and prowess. Urak-Atog houses something like a miltary
training school.
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Timber
Tools
Coal
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Musical instruments
Furniture
Leather goods
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Watersmeet
[2500]
(Consul Vallian) <150>
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When the Pellor River was diverted from its course during
the crusades the tributaries south of headwaters emptied
into the valley of the imperial river south of Chandra in
the bay of Watersmeet. Before a simple fishing village,
Watersmeet has become a legitimate port and center of lumber
milling. Navigation up the river is dangerous due to the cut
logs sent down stream, but a few brave souls get as far as
Three Flags. Watersmeet's economy has always been tied to
Chandra and now it serves as its largest satalite
cities.
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Timber
Grain
Worked Goods
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Lumber
Fish
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Wavenrest
[250]
(Elder Shellad) [10]
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Wavenrest is more closely tied to the large city Talis
some distance to the west. But it does lie on the old
Imperial Road and is a stop for the mail routes that go
westward. There are numerous ruins in that part of the world
that date back to the age of heroes. Many of these are
unexplored because of the relative distance from a major
city.
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Worked goods
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Fish
Game
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