The Current Year is NE (Neh Eonii) 227.

Ancient History

In the Time of Darkness (Eonii Hurae) the lands now known as Fey Por were wild lands were believed to be the racial birthplaces of the humanoid and demi-human races (Orcs, Goblins, Elves etc.. (but not humans)). Under the shadows of titanic gods, these young races spread out, hiding in the dark recesses, under the land, in the dark forests and swampy bogs. For a thousand thousand years they hid, fearing to gather under the sun or build the simplest of homes. Then after a terrible a battle for supremacy, the so-called Deliverance, the gods that walked on the earth, stumbled, fell, and ruled no more. Taking heed of this lesson, the races spoke in hushed tones that never would they seek to master the world, but better to marry and join with it. From these origins the notion of Selaye (Cycle) became the ruling principle of the non-human races.

Once the surface world, under the warm sun was safe to walk under, the beings found that their better natures were cast off and war ruled through the lands. Many such wars were resolved after a few hundred years, but others began when strangers appeared from the north. Humans first moved into the realm during the early part of the First Age (Deh'Eonii) and immediately made war with the natives. After hundreds of years of war the people of the land grew tired and the wars became less frequent. Humans lived peacefully with the native races. But Fey Por's glory years were still ahead of it.

Over three thousand years ago (DE:1010), legend has it that Kiterman, the one armed, having slewn the great land Kracken, settled into the fertile valley of the Pellor River near the center of Fey Por. He named the city Lenos and it would be the shining jewel of Fey Por for three thousand years.

For five hundred years Lenos gained in power becoming the center, both geographically and culturally of the new realm. Trade routes are established and treaties are made with neighboring city-states. Wars are fought which justify Lenos's claim to supremacy in the region. In ES:515 King Porin of Lenos is married to the great and powerful Marada II of Valadon forging the bonds of a new empire. During the next thousand years the cities of Chandra, Accaulum (Zuridown), Merusheck and Tarnensus are established in the realm. Each takes a patron god (from those who've left in the Deliverance) and these great cities underwent numerous alliances, battles and attempts to hold supremacy. Each had for at least a hundred years been the center of trade and power in Fey Por. In VE:100 Vaen Tenut of Valadon (a great city to the far north, now ruins) swept across the continent establishing a pan-continental empire. Fey Por, though subjugated, prospered under the fledgling First Empire. In later years when Valadon languished under unnatural strong summers, the Urasian Coast with Fey Por as its heart prospered. During this Age of Heroes (Eonii Valaru) the great walled cities of Fey Por gained in power and became the center of the continent-spanning Ruhrian Empire. For the reigns of several emperors Chandra and Lenos served as the seats of power and Imperial Capitals. During the Age of Heroes the powerful chosen of the gods adventured across the lands and on great quests that lead them away from their homelands. Fey Por would evermore be known as the birth-place of the world's greatest heroes.

Perhaps the single most important event in the history of Fey Por was the fifty years known as the Third Succession Wars. The so-called Mage Wars were the result of power distributed among too many forces and culminated in the attempt of one Lenosian Arch-Duke, Pey von'r El'hasea, a mage whose power has seen no equal, to seize the empire. During the Mage Wars, the skies over Fey Por boiled with fire and the ground shook. Thousands died, cities fell, artifacts of power were created and destroyed. The so-called Mage Engines used in these battles were of such power that their mere presence was often enough to awe the enemy forces and win a battle without their ever being used. El'Hasea's power grew but so did his madness, in the end his madness consumed him, and the Fey Porian forces surrendered to the upstart power from Rassalin (now Ghetti the capital of Uruhr). When the battles finished, the smoking ashes of Fey Por were the only remnants of the great wars.

The Ascension Crusades

Fey Por slide into decline over the next 200 years which culminated in its conquest in NE:94. The Kingdom of Uruhr and its Deh'wheri cult organized the so-called Ascension Crusades with the ostensive goal of unearthing and cremating the realm's dead. The Deh'wheri forces succeeded in conquering most of Fey Por and that which could not be conquered (the Sandish Kingdoms for example) were destroyed by a tremendous use of Theomagy. Among the effects of the this war were huge geographic changes, including the drying of the south Pellor River which used to flow through Lenos and Chandra, the eruption of the Sisters of Fire volcano chain and the desertification of the Pellorian Steppes. The political scene changed radically. The crusading forces decimated the noble blood of Fey Por placing in power either mercenary forces who joined the crusades or Uruhrian nobles who ruled from afar.

In the hundred and fifty years since the crusades Fey Por has changed considerably. The patron gods of old Fey Por were forced underground (Cult of Heroes), and the Deh'wheri religion found a number of generations of ardent followers. Humanoid groups (Goblins and Orcs) who under the Empire lived as second-class citizens, now found new freedoms and new power. They took land and moved into the cities. Now Bachti, Mersey and Merushek sport majorities of humanoids. In many respects the humanoids are the new unifying force of Fey Por. One of the few powers that retained any authority and power in Fey Por was the Witchking Illthaut who rather than control and unify Fey Por has let it fall into a great chaos, preventing any force religious, military or political from gaining dominance.

Recent History

Recently a number of forces within Fey Por unified to throw-out the few Uruhian forces still in power. Although there was no individual in Fey Por to lead the forces the nationalistic fervor drove many into uncomfortable alliances. Without a single polity to sue for independence, the battles were dubbed the Undeclared War. Although the Fey Porian nationals outnumbered the Uruhrians many fold, the battles lasted three bloody years, as the Uruhrians were better trained, better equipped and lead by seasoned officers. At the end NE:224 the Uruhians signed an armistice with the Fey Porian forces represented by the Prince Envoy El'Shay and the Orcish Clandishes Oroc of Mersey and Paekinor of Bachti. This agreement pushed the Uruhian forces south of the Zuri River freed the Fey Porian people to worship as they please and intern their dead according to their beliefs. Fey Por was once again an independent realm.

However all is not well for this balkanized land despite their victory. Many of the soldiers in the Undeclared War were mercenaries and many of such bands have switched to brigandry. The powers who lead the war are now setting their sights on dividing the land. Agreements made to bring armies to the front are being tested and the lands are once again under contest. One force absent from this contest is the Witchking Illthaut. His minions are left to themselves without orders, some forming marauding bands known as the Honor Lost.

The next few years will determine the fate of this realm. Will infighting destroy the fragile balance of power? Will forces such as the Trollking move into the land en force and unify the realm by means of steel? Will the people, so long left to fend for themselves refind the seeds of empire which once grew into the great cities of old, or will they rebel, lawless anarchists unwilling to accept the rule of law?

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